using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class ConTrolMapLogic : ConTrolLogic
{
	List<Sugar> listCheckLogic = new List<Sugar>();
	
	public ConTrolMapLogic(int _col, int _row, Sugar[,] _arrSugar, MapLoad _map)
	{
		col = _col;
		row = _row;
		arrSugar = _arrSugar;
		mapLoad = _map;
	}

	public override void CheckLogic()
	{
		
	}

	public void AddSugarCheck()
	{

	}
}
